![]() You should post about this at the official Manga Studio forums. First you need to get the programs and the plugins: However, if you want to reduce the poly count of the models you'd probably be better off using Blender's "Decimate" modifier instead, as it will give you much better fine-tuned control of just how much the model is simplified. While it is designed to create high detail (meaning high-polygon) models, it does have some alternative "topographies" that are lower-poly. ![]() MakeHuman is a character creation program similar to DAZ Studio, only MakeHuman is a free and open source alternative. ![]() But you can actually get somewhere by using another program called "MakeHuman." So to answer the opening question “Will it Blend?” No. ![]() But you’re probably not going to be rigging the model or exporting an FBX you can use in COORDINATE or CLIP STUDIO / MANGA STUDIO. I’m not entirely ruling out Blender’s usefulness, particularly for building a model from scratch or easily modding a base model. ![]()
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